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Elon Musk: Neuralink Chip Will Help Humans Control Super AI
Elon Musk believes that the Neuralink chip will be an ideal solution for humans to merge and compete with future superintelligent artificial intelligence (AI) systems.
The Importance of Neuralink for the Future
In an interview with computer scientist Lex Friedman over the weekend, Musk stated that Neuralink will not only allow humans to control simple computer interfaces with their thoughts but also provide extraordinary capabilities. He jokingly said, “Let’s give everyone superpowers.”

Musk predicts that after using the implant device, traditional human-computer interaction will become “painfully slow” compared to the quicker communication possible with Neuralink.
Musk has repeatedly affirmed that Neuralink is the technology that will drive the symbiosis between humans and AI in the future. He considers it the best solution to prevent AI from surpassing and controlling humans, avoiding a “Terminator movie robot” scenario.
He emphasized that Neuralink is a crucial idea in efforts to ensure AI safety, allowing humans to achieve computational abilities similar to AI if the technology advances significantly.
Current Applications and Potential of Neuralink
The first Neuralink chip was implanted into the brain of Noland Arbaugh, a 29-year-old quadriplegic from Arizona, in January. Within weeks, Arbaugh was able to control a computer mouse with his thoughts. The company has now performed the procedure on a second person.

While major technology companies worldwide are racing to develop superintelligent AI (AGI), Musk has criticized OpenAI. He co-founded OpenAI and has expressed concerns that the company is developing too quickly. Musk believes this rapid development is happening without adequate safety measures.”
Besides competing with AI, Musk suggests that Neuralink has the potential to restore damaged nerve cells and assist the blind and paralyzed. Neuralink could also address neurological issues such as schizophrenia or seizures. Additionally, it has the potential to improve memory.
Musk stated that the goal of Neuralink is not only to restore normal functioning for those with neurological damage but also to enhance natural human abilities. He believes that in the future, Neuralink users will have superior vision compared to the average person.
Challenges and Concerns
Neuralink, co-founded by Elon Musk and seven other members in 2016, has already garnered significant attention. Musk is ambitious about Neuralink’s potential to change the world and open up telepathic possibilities. However, despite its promising potential, cybersecurity experts remain concerned about the risk of hacking.
Hamster Kombat – Controversial Virtual Money Game with 200 Million Players
Hamster Kombat claims to have reached over 200 million players after nearly three months, but this number is controversial in terms of authenticity and player “burnout” factor.
Rapid Development and Notable Success

Compared to Pokémon Go, Niantic Labs’ augmented reality mobile game released in 2016, which took 33 days to reach 150 million users, or Meta’s Threads, which took 6 days in mid-2023, Hamster Kombat, a new game on Telegram, claimed to have reached 239 million users after 81 days according to the development team’s announcement on X.
Game Mechanics and Earning Money
Hamster Kombat is a tap-to-earn game on the Telegram app, a popular trend in the cryptocurrency world recently. Players tap on characters to earn coins and must perform other actions such as daily log-ins, watching ads, videos, and following channels on YouTube and X to earn Hamster Coins. Players can also invite friends to earn additional coins. Coins can be used to purchase characters, power-up items, and unlock new features.
According to Cryptonomist, the main attraction is the opportunity to earn money from the platform. The development team promises an airdrop in Q3 2024. Players who accumulate a lot of Hamster Coins will have a better chance of receiving Hamster Kombat tokens.
Despite the anonymous development team, Hamster Kombat quickly partnered with major names in the cryptocurrency sector, including Gotbit Hedge Fund and BingX. Since its launch in March, the game reached one million users in just 11 days. It grew to 236 million users on Telegram within 81 days.
Impressive Engagement Metrics
The project’s YouTube channel attracted 24.7 million subscribers in the first month and currently stands at 32 million. The development team has applied to Guinness World Records to certify the channel as the first to surpass 10 million subscribers in one week.

A social media expert stated that Hamster Kombat currently earns $11 per 1,000 views from YouTube ad revenue. From the channel’s launch on May 24 to June 26, it accumulated 473,709,858 views and earned $5.2 million.
Data from Social Blade shows that Hamster Kombat’s YouTube channel averaged 21 million views per day over the past two weeks, equivalent to $230,000 in daily ad revenue over the last 14 days.
As of July 4, Hamster Kombat’s X channel has 8.5 million followers, and the game has over 46.8 million subscribers on Telegram, surpassing any other game.
Controversy
Despite its rapid growth, Hamster Kombat has faced criticism from users for its “exploitation” policies. Some players have reported that the frequency of task requirements has increased while rewards have decreased, and the game requires following numerous additional channels with meager rewards. Furthermore, the game continuously adds new task cards requiring players to invite more friends.
According to BeInCrypto, the project lacks a specific plan for converting coins into tokens, despite its large user base. Some experts suspect that the 236 million player count might largely include fake accounts. They believe that view-boosting tools like PhoneFarm could be used to run bots.

Inal Kardan, Game Director at TON Foundation, believes that determining the number of bots in Hamster Kombat is “impossible.” The game has yet to require identity verification (KYC). However, he estimates that the actual number of players is around 50% of the claimed figure.
Nguyen Viet Dinh, CTO of Symper and administrator of the Blockchain Outreach Forum, views Hamster Kombat as a good entertainment game that helps players understand cryptocurrency investment, but advises not to expect much in terms of earning money from the game.
Google’s AI Robot Plays Table Tennis at a “Human Level”
Google DeepMind’s AI robot has developed the ability to analyze situations while playing table tennis, although it is currently only at an amateur level and has not yet reached professional standards.
Situational Analysis and Tactical Capabilities
Google DeepMind published a study on Arxiv last week detailing the robot’s operations. The study also included footage of the robot competing against players of varying skill levels.

According to DeepMind, the robot is designed in the form of an arm. It is similar to those commonly found in manufacturing plants. However, it is equipped with a camera and an AI system to analyze situations. The robot cannot yet serve on its own. Despite this, it has been trained to master basic skills such as returning the ball. It can also perform more complex tasks like planning plays and strategizing.
In addition to the input data, the AI robot has also engaged in real matches with various opponents, each with different playing styles. Through these experiences, it has collected data to refine and adjust its approach to tactics. Using a 3D-printed paddle, the robot won 13 out of 29 matches, including a 100% win rate against “beginner” players, a 55% win rate against “intermediate” players, but lost every match when facing “advanced” opponents.
Applications of AI Robots in the Entertainment Industry
In an interview with TNW, a DeepMind representative stated that the results of this project represent a significant step forward in their goal of creating robots that can achieve “human-level” speed and performance in real-world tasks. Initially, these robots will be applied in the entertainment field before being used in more complex domains.
Google DeepMind is not the only company to choose ping pong as a training ground for its AI systems. Previously, Japan’s Omron Corporation undertook a similar project. Due to its demands for hand-eye coordination, strategic thinking, speed, and adaptability, ping pong is considered an ideal sport for training and testing the skills of AI-powered robots.